![]() ![]() It was only a real problem in more difficult battles, such as Contract monsters or certain bosses, but was enough to make the already lengthy loading screens between death and another attempt a bit more frustrating. ![]() Second, the game takes up a decent amount of space on your Switch. First, you need internet access for certain game modes including PvP and co-op. That said, there are a few negatives worth keeping in mind. For example, in order to use a potion while in combat you have to completely remove your thumb from the stick that controls Geralt’s movement, resulting in a stall to his momentum that – on more than one occasion – left me vulnerable to an incoming attack. The game is fluid, responsive, and surprisingly pleasing to look at on Nintendo Switch. Larger enemies or single-target fights aren’t really an issue in that regard, but they have their own challenge: thanks to the Joy-Cons being designed to be useable as separate, individual gamepads, their buttons are directly above or under the thumbsticks instead of to the side (as on an Xbox controller) or above (as on the DualShock 4), which can cause hiccups here and there. ![]() The first is that, since The Witcher 3 was originally designed for screens a lot larger than six inches, it can be difficult to keep track of smaller enemies like Nekkers or Ghouls, particularly when fighting them in thick brush (which, let’s face it, is almost always). ![]()
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